New date will be set up soon!
Ana Falcon who recently defended her doctoral thesis on virtual reality playwriting at Estonian Academy of Music and Theater will discuss the theories and practical sides of creating VR-content with members of Estonian VR Association. We will be discussing how to use VR and AR in a classroom context, how students can create their own content and why has VR been so slow to pick up pace in educational setting.
We will be addressing following topics:
- How does creating content for VR/AR look like from the product side and how does it differ from creating any other form of screenplay?
- How does creating educational content differ from content that is mostly of commercial value only (games)?
- How can we measure the impact of such content – both positive and negative? Examples of impact.
- It’s probably no secret that most teachers are not too eager to use VR/AR content in the classroom. Why is it still so rare to see these sets being used at schools – is it mostly the lack of funds, knowledge or suitable content?
- In Estonia we mostly see VR in museum and other “cultural experience” contexts (trips for tourists of recreating old Harju Street; Proto Invention Factory etc) but where could it be applied to actually make pre-existing technology defunct?
- If and how can students create their own content? E.g if I have a really cool concept to create an educational game for learning biology, where can I turn or who should I contact?
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